top view of medieval city
  • Fixed bulks (introduced in the previous patch).
  • Reduced the delay before the world save table appears.
  • Set PK experience TW stones in the cities: Golden Mines Village, Lios, Medea, Alcarinque, and additionally in Priests and Berserkers Guild.
  • Rusty coins no longer drop from level 20+ spawners (rewarders).
  • Increased armor penetration for poison arrows and poison bolts.
  • Adjusted the display of item tooltips (alignment and colors).
  • Updated regen bonus displays (stamina, mana, HP) to show as “+60%” instead of “0.6x.”
  • Animallore and herding skills can now drop on cloth, chain, and leather armor (herding was available before).
  • Items across Endor now display required levels based on magic strength, socket size, enchants, and base type (like miracles or imbues). Levels are currently only displayed; enforcement of required levels will come after a grace period to allow players to adjust (does not apply to crafted items).
  • Regeneration multipliers on equipment and .info (e.g., stamina regeneration increase) now show as percentages, such as “+60%” instead of “0.6x.”
  • Fixed broken teleports on the stairs of Adalon Island.
  • Removed RW from SOS.
  • Increased the chance for RW from treasures.
  • Fixed material requirement checks for guild leveling.
  • Druids now automatically demorph when logging out, pausing the morph timer.
  • Added a new item, the “Gold Distribution Chest,” to the Patreon shop.
  • The Armslore skill now opens in a separate window (gump), preventing players from being blocked when viewing it.
  • Added quality hypnotics for mercenaries in arenas.
  • Druid charm elemental damage now works correctly in attacks, affecting both damage and effects.
  • Damage calculation for Abhorsen Rune reduced by 20%.
  • Added animallore enchanting to cloaks for demorphed druids.
  • Damage calculation now includes druid animallore beyond the 100% cap.
  • Charms can now be double-clicked to set them as “weapon charms,” which are then used in damage calculations.
  • Fixed the “Greater/Lesser Enchantment” damage calculation for charms.
  • Resolved an issue preventing Armslore from being used on unique items other than weapons or armor.
  • Players now have a chance for immunity to knockdowns after blocking a knock (message: “You parry the attack!”).
  • Shrinked pet time increased from 24 hours to 72 hours.
  • Increased the attack speed of the unique “Infernal Bow, Bow of Storms” which was overlooked in the last speed buff.
  • Beholder categorized correctly in the Beholder Slayer category.
  • Bell Bandolier added to magic item loot tables and included in magic recycling chances.
  • Fixed the description for Major Stealth enchant (missing the word “Major”).
  • Abhorsen Mosrael: Moved to Circle 6 for magery training, increased mana cost, removed ability to resurrect players.
  • Paladin: Added the spell An Corp for resurrection.
  • Dispelled magical fish can now be reused.
  • New NPC ability “Retaliate,” which mirrors physical damage taken back to the player for a few seconds after activation (tested on animals).
  • Fixed a bug causing broken shabby weapons; these now properly disappear.
  • Paladin positive auras now affect hidden allies.
  • Cleave now ignores invulnerable NPCs.
  • Medium iridium is sufficient to repair mythical-tier items, while anything monumental+ requires large iridium.

Pets

  • Adjusted the herding requirement for the snow leopard so that the player can maintain only one.
  • Prepared balance adjustments for several pets (snow leopard, kodiak, black scorpion, alligator), mostly nerfs ranging from 5% to 15%.
  • Removed HP regeneration from mountain gorillas (not functional in combat; might return later).
  • Pets cannot teleport for 3 seconds after taking damage (unrelated to Phase Widow port). Pets will now move at their own slower speed when following the player, just like before.
  • Behavior during “flee” adjusted to prevent pets from being persuaded to attack while fleeing.
  • Adjusted buffs (Ferocity, Stonefur, Holyfur, Nature Aura) to scale with both wisdom and level, allowing buffs to grow with the player.
  • Pets on guard will no longer attack paralyzed enemies.
  • Changed rules for the number of pets a player can maintain:
    • Adjusted rules for required herding skill to maintain a pet. Animal lore now shows which pets you can maintain. Each pet has a unique herding requirement, independent of the herding reward.
    • This separation allows us to limit the number of pets while increasing buff strength. Buffs are now calculated based on the player’s total level and wisdom rather than bonus wisdom.
  • Ice Bears and Polar Bears generate 50% more threat. Spider Queen’s poison chance increased by 33%.