- Fixed bulks (introduced in the previous patch).
- Reduced the delay before the world save table appears.
- Set PK experience TW stones in the cities: Golden Mines Village, Lios, Medea, Alcarinque, and additionally in Priests and Berserkers Guild.
- Rusty coins no longer drop from level 20+ spawners (rewarders).
- Increased armor penetration for poison arrows and poison bolts.
- Adjusted the display of item tooltips (alignment and colors).
- Updated regen bonus displays (stamina, mana, HP) to show as “+60%” instead of “0.6x.”
- Animallore and herding skills can now drop on cloth, chain, and leather armor (herding was available before).
- Items across Endor now display required levels based on magic strength, socket size, enchants, and base type (like miracles or imbues). Levels are currently only displayed; enforcement of required levels will come after a grace period to allow players to adjust (does not apply to crafted items).
- Regeneration multipliers on equipment and
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(e.g., stamina regeneration increase) now show as percentages, such as “+60%” instead of “0.6x.”
- Fixed broken teleports on the stairs of Adalon Island.
- Removed RW from SOS.
- Increased the chance for RW from treasures.
- Fixed material requirement checks for guild leveling.
- Druids now automatically demorph when logging out, pausing the morph timer.
- Added a new item, the “Gold Distribution Chest,” to the Patreon shop.
- The Armslore skill now opens in a separate window (gump), preventing players from being blocked when viewing it.
- Added quality hypnotics for mercenaries in arenas.
- Druid charm elemental damage now works correctly in attacks, affecting both damage and effects.
- Damage calculation for Abhorsen Rune reduced by 20%.
- Added animallore enchanting to cloaks for demorphed druids.
- Damage calculation now includes druid animallore beyond the 100% cap.
- Charms can now be double-clicked to set them as “weapon charms,” which are then used in damage calculations.
- Fixed the “Greater/Lesser Enchantment” damage calculation for charms.
- Resolved an issue preventing Armslore from being used on unique items other than weapons or armor.
- Players now have a chance for immunity to knockdowns after blocking a knock (message: “You parry the attack!”).
- Shrinked pet time increased from 24 hours to 72 hours.
- Increased the attack speed of the unique “Infernal Bow, Bow of Storms” which was overlooked in the last speed buff.
- Beholder categorized correctly in the Beholder Slayer category.
- Bell Bandolier added to magic item loot tables and included in magic recycling chances.
- Fixed the description for Major Stealth enchant (missing the word “Major”).
- Abhorsen Mosrael: Moved to Circle 6 for magery training, increased mana cost, removed ability to resurrect players.
- Paladin: Added the spell An Corp for resurrection.
- Dispelled magical fish can now be reused.
- New NPC ability “Retaliate,” which mirrors physical damage taken back to the player for a few seconds after activation (tested on animals).
- Fixed a bug causing broken shabby weapons; these now properly disappear.
- Paladin positive auras now affect hidden allies.
- Cleave now ignores invulnerable NPCs.
- Medium iridium is sufficient to repair mythical-tier items, while anything monumental+ requires large iridium.
Pets
- Adjusted the herding requirement for the snow leopard so that the player can maintain only one.
- Prepared balance adjustments for several pets (snow leopard, kodiak, black scorpion, alligator), mostly nerfs ranging from 5% to 15%.
- Removed HP regeneration from mountain gorillas (not functional in combat; might return later).
- Pets cannot teleport for 3 seconds after taking damage (unrelated to Phase Widow port). Pets will now move at their own slower speed when following the player, just like before.
- Behavior during “flee” adjusted to prevent pets from being persuaded to attack while fleeing.
- Adjusted buffs (Ferocity, Stonefur, Holyfur, Nature Aura) to scale with both wisdom and level, allowing buffs to grow with the player.
- Pets on guard will no longer attack paralyzed enemies.
- Changed rules for the number of pets a player can maintain:
- Adjusted rules for required herding skill to maintain a pet. Animal lore now shows which pets you can maintain. Each pet has a unique herding requirement, independent of the herding reward.
- This separation allows us to limit the number of pets while increasing buff strength. Buffs are now calculated based on the player’s total level and wisdom rather than bonus wisdom.
- Ice Bears and Polar Bears generate 50% more threat. Spider Queen’s poison chance increased by 33%.