top view of medieval city
  • Crystalline passage (Assault 1), Throne of Destruction (Assault 2): Increased NPC level.
  • Crystalline passage (Assault 1): The retaliate chance has been slightly reduced.
  • Armslore: Fixed unique item check.
  • Battle Royale: Performance issues have been fixed. BR is back.
  • Rogue Belt: Functionality changed to work like a quiver.
  • Two new shelves added for alchemy and cooking.
  • RW (Runewords) have been reintroduced to fishing with anti-abuse restrictions.
  • Automated Boat Race event added – .boatjoin command.
  • Fixed level requirement calculation for enchanted non-magical weapons and enchanted set items.
  • Level requirement is now calculated based on sockets (fewer sockets = lower required level).
  • Level requirement display adjusted so that even crafters can see it (though it won’t apply to them).
  • Fixed horse behavior when fleeing – they now obey commands and can be mounted.
  • Reduced dexterity of Black Scorpion.
  • NPCs from quests given by Antonio (and similar) no longer loot corpses (to prevent loot disappearing with them).
  • Major update to the interactive map: https://wiki.endor-revived.com/view/Mapa
  • Fixed spontaneous disappearance of some quest items, especially from scavenging and the cemetery above Lios.
  • Adjusted system message for venomous unique weapons.
  • Fixed backpacks closing automatically during petrification effects.
  • Enforced level requirements for items when equipping and logging in (for already equipped items).
  • Carving tool is now allowed on metal chests with golden edges, which sometimes appear in the rare shop.
  • Introduced an exception for crafters regarding level requirements when equipping items.
  • During enchanting, the level requirement added by enchantment can now be viewed
    (on formulas, scrolls, and the enchanting crafting window + confirmation upon application).
  • Level requirement for RW scrolls is now visible before use.
  • Prepared item interface for Purified Iridium.
  • Added a warning when socketing an item.
  • Fixed herding rule: “Players are entitled to one mount with a bridle even without herding” was adjusted to remove the “with a bridle” condition. In other words: it is now possible to tame horses even while having an active pet, as before.
  • “Orb of Formulating” introduced:
  • Allows the removal of level 3 and 4 enchantments from items and returns their scrolls for reuse.
    Costs 5,000 gold and can only be used within 24 hours of purchase (±10 minutes).
    This item will be available only for a short time after implementation.
    Cube buff is now active from level 24 (a preliminary change that was coming with the big update anyway).
  • Other PvP-related items are also planned for level 24 for consistency.
    Cube Power Crystal can also be clicked from level 24.
    New cube buff icon in the paperdoll is now visible to everyone.
  • Paladin auras can no longer be used when the Paladin’s actions are restricted (e.g., after death).
  • Abhorsen’s Saraneth Bell now properly deals damage to all NPCs in the demon and undead categories.
  • Goliath in T2A has had its category changed from “Dragon” to “Troll”.
  • Hard cap on buffs (“Natural Aura” and “Holy Fur”) removed; noticeable only at max level or with high Wisdom. The previous cap was not intended after prior adjustments.
  • Buffs on golems removed: “Ferocity,” “Stonefur,” “Holy Fur,” and “Natural Aura” can no longer be used on golems. Previously, their effects were weaker, but with new changes (level/Wisdom scaling), golem buffs became unintended.
  • Monster critical hits on pets and summons adjusted: Pets will now always have at least 25 HP remaining after a critical hit. Further balancing of defensive buffs and endgame tests led to adjustments in pet defensive stats:
  • High-dexterity pets have had their dexterity lowered and another stat increased to balance dodge/miss chances.
    Leopards had their dexterity reduced more than other pets.
    Specific pet adjustments:
    • Panther: -DEX, +AS,
      Snow Leopard: -DEX, +AS,
      Black Scorpion: -DEX, +AR; adjusted damage spread to be more random,
      Varan: -DEX, -APEN (slightly),
      Spider Queen: -DEX, +AS, +STR(AS = Attack Speed, APEN = Armor Penetration)
  • These pets were adjusted to match the abilities of others with similar herding/taming requirements.
  • Other pet changes:
    • Phase Widow: +STR, -AS, +APEN, +Light Resistance
      Giant Serpent: +DMG
      Sand Scorpion: Now has a slight chance to double hit (previously had none).
      Direwolf: +DMG, +AR (slightly).
      Two new endgame pets added with new graphics:
  • Spider King & Scorpion King
    They have smoother animations and slightly higher stats than current top-tier pets.
    Rare colored variants exist.
    Herding required: 110%
    Minimum taming: 95%
  • Fixed the (in)ability to enchant Hatchets (Axes).
  • Pets can no longer walk through certain dungeon passages on their own. This is not a global change; in many areas, they couldn’t walk before either. Summons also cannot pass through these passages.
    Pets will teleport to their owner if the owner goes through.
  • Varan pet necrosis is now unavailable in PvP (pet vs. player combat).
  • Pets now track both the distance from their guarded target and their owner.
  • If they stray too far, guarding will be canceled, and they will return to the owner.
  • New visible effect + sound for all players when a character levels up.
  • Disenchant effect color changed to match general enchant color (“pink”).
  • All AoE effects and cleave attacks now ignore invulnerable-status creatures.
  • Fixed the names of newly purchased rare tubes from the Patreon shop
  • Now correctly display the (3) uses. Already purchased tubes remain unchanged, but rest assured, they still have 3 charges.
  • Removed delete button from character selection screen

Loot Changes:

Necro reagents:

  • Removed from dungeon chests (except lowest-tier chests for new players).
  • Increased drops from treasure maps.
  • Buffed drop rates from thematic NPCs (Necromancer, Cult, Death Mage, etc.).
  • Added to Skeletons (low drop rate, small amounts).

Chunky Diamonds/Rubies/Sapphires:

  • Removed from:
    • Dungeon chests
    • Treasure maps
    • Rewarders
  • Buffed in mining.
  • Buffed from thematic monsters (Diamond Giant, Sapphire Giant, etc.).

Rare Ingots:

  • Removed from dungeon chests (except in lowest-tier chests for beginners).

Enchant materials:

  • Dungeon chests now drop only the highest-tier material per level.
    • Top chests drop Prismatic Shard.
    • Lower chests drop Elemental Flux.
    • Lowest chests drop Eternal Essence, etc.

Forgotten Scrolls:

  • Dungeon chests now only drop the highest tier that previously dropped.
  • Drop chances unchanged.

Treasure Maps:

  • Dungeon chests now only drop the highest tier available.
  • Increased but restricted monster drop rates:
    • Lv1 maps no longer drop from Lv35 monsters (instead, Lv4 maps drop from them).
    • Lv1 maps now drop more from Lv4-10 monsters, etc.
  • Other map sources remain unchanged.

Rare Tubes:

  • Reduced drop rate from chests, rewarders, and arenas.
  • No changes for fishing or monster drops.