top view of medieval city

General Changes and New Features

  • Opening the bank now reports the bank’s weight limit.
  • Only one banker responds to the bank opening request (resulting in less spam and reduced server load).
  • Quivers and pouches display the number of items and free space with a single click.
  • Fixed wooden crates to allow placement close to each other while remaining accessible.
  • Improved house decorator security (especially with resource shelves).
  • Removed the “a sign” prefix when renaming signs.
  • Changed the color of the Patreon-only grass tube.
  • The delay before the first shot from bows/crossbows has been reduced by removing the part that previously checked for player movement (which prevented firing while moving). In other words: the first shot is now faster.
  • Dimension crystals and barrel taps can now be placed in the craftsman’s shelf.
  • Shrinks now display the remaining time countdown when clicked.
  • Animal lore training is now possible by killing animals in the “animal” slayer category (mounts are considered animals :-x).
  • Adjusted the name colors of certain animals in the world to indicate red = aggressive.
  • Terrify (a spell from fallens, minotaurs, etc.) now works as AoE in a short radius on all pets/summons attacking the fallen.
  • World-saving tips have been restored, now featuring interesting facts about Endor Revived.
  • Updated the graphics of some spells and effects to make them easier to distinguish visually.
  • Socketing all newbie items is now prohibited.
  • If an older newbie item with a socket is equipped, it will not kill the player but will block usage and display a system message about the issue.
  • Forgotten scrolls have been added to treasure map loot.
  • Added a chance to loot Abhorsen Bandolier and Druid Charm from treasures.
  • Server version upgraded (no gameplay changes), but may cause unexpected bugs.
  • Added “Slayer” and “Titles” to the in-game top menu.
  • Adjusted submenu item order in the top menu.
  • Using the Armslore skill now displays a window (gump) instead of just a system message.
  • Fixed a graphical issue in the single-click gump window when a gem is in a socket.
  • The material used in crafting Pixie Houses is now reflected in their appearance (existing houses are corrected when clicked).
  • Fixed the usage of locked tinctures.
  • Added Rotten Logs to the craftsman shelf.
  • Visual range of player changed from 18 to 22 tiles.
  • Barrel tap a pitcher are stackable now.
  • Grid loot got some improvements..
  • Razor restock will open shelfs by itself.

Character Balance

  • The Armor Penetration stat reduced by 10% (percentage points).
  • Player Crit damage reduced by 3% (percentage points).
  • The stats of monsters primarily designed for melee combat (such as Fallens, Minotaurs, etc.) have been adjusted so that all classes can fight them equally (previously, Berserkers and Mercenaries had an advantage).

Abhorsen

  • The Mosrael bell now costs 10 more mana.

Hierophant

  • The Revitalization spell has a weaker effect if its target is poisoned (fixing inconsistent behavior).

Ranger

  • Endgame bows have gained +20% speed.
  • When using endgame bows beyond their intended range (sweet spot), they now deal 99% damage (previously 10-80%). In other words: penalties for shooting from a greater distance are less severe.

Rogue

  • Slightly increased shuriken weight -> consumes more stamina when thrown.

Druid

  • Can now carry 6 active charms (previously five).
  • Runewords with +damage now apply +damage to charms.
  • Magical charms have a chance to drop in a “+Damage” version, known as “Magic Charm of Damage.”
  • +Damage is calculated from one charm only, so multiple charms with +Damage are redundant.
  • Morph crystals now count usage in minutes rather than charges, allowing repeated use without losing charges. Time in morph form is deducted based on duration.

Rewarders

  • Rewards now appear shortly after killing the last monster. Previously, they could appear up to three minutes later when no monsters were nearby but no player was waiting.
  • When the rewarder is on cooldown after clearing a spawn, a decoration appears instead of a bag to indicate cooldown status. This decoration disappears when an NPC respawns.

Tamable Pets – Balance

  • The Deftness and Cleverness spells are no longer available to players (rangers/druids).
  • Arcane Hypnotic Ornaments have been changed to Sparkling Hypnotic Ornaments. Sparkling can be used on pets/summons, inflicting small damage in three waves and canceling paralysis with each wave.
  • The strength of buffs on animals is now calculated based on Wisdom (e.g., Stonefur, Ferocity, Holy Fur, Nature Aura).
  • Ferocity and Stonefur buffs now update dynamically with changes in Wisdom.
  • Stonefur increases armor and Constitution but does not reduce HP percentage.
  • Ferocity increases Strength and Dexterity (costs three reagents).
  • Pets gain damage bonuses from Animal Lore (significantly above 100% Animal Lore).
  • Rangers can now tame scorpions (four types – Scorpion, Sand Scorpion, Rock Scorpion, Black Scorpion, ordered by strength).
  • Pet traits have been enhanced according to their type/family:
    • Dogs have higher damage and armor penetration.
    • Mantis spits acid like its untamed version.
    • Varanus uses Necrotic Hit (healing prevention).
    • Spider Queen applies Poison on hit.
    • Scorpions have a small chance for a double hit.
    • Bears generate more threat, armor, and Constitution.
    • Cats have higher Dexterity and attack speed; Panthers and Snow Leopards apply Bleed.
    • Mountain Gorilla has higher Intelligence and HP regeneration.
  • Pet abilities, combined with new buffs, allow players to choose between more animals for endgame content.
  • Endgame pets (Mantis, Varanus, Spider Queen, Phase Widow, Direwolf, Snow Leopard, Ice Bear, Scorpions) and Deer now spawn in color variants, including rare ones.
  • More Spider Queens and Phase Widows can be found in the world.
  • Because pet power was adjusted and two new pets are planned for the next patch (one for Druids, one for Rangers), Taming and Herding requirements for 14 animals have been adjusted:
    • Wolf -Herding
    • Ferret +Taming -Herding
    • Frostwolf -Taming
    • Mountain Gorilla -Taming
    • Alligator -Taming
    • Hyena +Taming +Herding
    • Phase Spider -Taming
    • Dire Wolf +Taming +Herding
    • Polar Bear -Taming
    • Osprey +Taming +Herding
    • Varanus -Taming
    • Ice Bear -Taming
    • Spider Queen -Herding
    • Phase Widow -Taming -Herding

Tamable Pets – AI

  • Introduced optimizations for pet movement to allow the smoothest movement possible. After inactivity (when the owner is stationary and gives no commands), the pet “sleeps” and takes up to 500 ms to “wake up” (after about 15 minutes of inactivity).
  • Pets and summons belonging to players always have green names, as if they were in a party.
  • fix: Pets guarding now properly protect the player they are guarding, not their owner.
  • Pets behave smarter when interacting with paralyzed enemies:
    • Pets never choose a paralyzed enemy as a new target.
    • If a monster stares or attacks the pet from paralysis (they can attack even when immobile), the pet ignores it unless explicitly commanded to attack.
  • Pets only obey commands from classes who can tame them (Ranged vs Druid).
  • Pets do not retaliate when stopped/stayed or set to follow (ignoring enemy attacks).

Summons

  • Improved the .summons command to display additional information useful for summoners (mainly regarding the Summon Control bonus effect on the character).
  • Simplified the Summon Control status display above the character’s head to “sustainable” or “unsustainable.”
  • Adjusted the Summon Control calculation system so that the control difficulty is unaffected by the order of summon casting.

Events

Race

  • The winner will be announced in the 🏆┇feed-events Discord channel.

BR

  • The number of weapons and armor pieces that can drop in a chest has been increased.
  • All bows, swords, axes, and polearms have been added to random loot.
  • Greater Heal has been replaced with Arena Heal Potion.
  • The winner will be announced in the 🏆┇feed-events Discord channel.

Arenas

  • Added a GM option to enable/disable team restrictions based on previous team pairings (will be disabled).
  • Introduced anonymous feed: Whenever a team enters or wins an arena, a notification is sent to the ⁠🏆┇feed-events Discord channel.
  • Arenas will switch to 1x weekly 2v2 (Monday) and 1x weekly 3v3 (Thursday) after the update.
  • The number of games required to complete a Tier has been reduced from 30 to 20.
  • Tier Reward chances have reverted to their January values, with no rating restrictions.
  • Blood Stone: Bag of Savage Mysteries drop rate has been reverted to previous values.
  • Heretic: Added Sledge Hammer.

Bug Fixes

  • Fixed high runspeed for mounts ridden by NPCs (after dismounting the rider).
  • NPCs in paralysis will no longer jump onto pets.
  • NPCs entering hidden player areas now correctly respect other obstacles.
  • Snow Sword Spider is now classified as an arachnid for slayer titles.
  • Unified skill gain and blocked hit order between ranged and melee attacks (melee previously gained skill incorrectly).
  • Fixed instant monster attacks after backstab (stealth attacks are not recommended yet as monsters react to stealth attacks that do not reveal the player).
  • Added display in the owner sign of houses indicating whether Friends Zone is enabled.
  • Fixed text issues when clicking on Murderer Stone.
  • Resolved a bug where it was possible to gain XP across realms when grouped players were in the same location but different realms.
  • Friends Zone in houses now allows everything except unauthorized players to pass through.
  • Fixed healer NPC resurrection to incorrect realms.

Hotfixes Already Applied

  • Monsters spawned from traps will no longer loot items.
  • fix: Disappearing mounts in FR dungeons.
  • fix: Pets jumping after player porting.
  • fix: Mount speed during escape (reduced).
  • fix: Items made from Rotten Logs were recolored retroactively to match the updated color, including Rotten Logs themselves, so old and new versions stack.
  • Reduced quest item requirements for guild level-up.
  • Decay Body spell:
    • Fixed corpse disappearance.
    • Ensured loot drops.
    • Added a graphical effect after the corpse disappears.